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Java Programming for Beginners
Java Programming for Beginners

Java Programming for Beginners: Learn the fundamentals of programming with Java

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Profile Icon SkillSprints Inc., Mark Lassoff
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Profile Icon SkillSprints Inc., Mark Lassoff
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€29.99
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Paperback Oct 2017 318 pages 1st Edition
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Java Programming for Beginners

Getting Started with Java

Whether this is your first foray into high-level object-oriented programming languages, such as Java, or if you've been programming for some time and you're just looking to add Java to your repertoire, or even if you've never touched a line of code in your life, this book is designed to accommodate you. We're going to move quickly, and we're not going to shy away from heavy subjects; however, we're going to begin this book from the very ground up and learn about the concepts behind object-oriented programming as we go.

In this chapter, we'll understand what Java is and also look at its features. We'll then follow a step-by-step process to set up a development environment to enable us to write and execute Java programs. Once we accomplish this, we'll write our very first Java program and run it. Lastly, we'll look at what to do when we get an error.

Specifically, we'll cover the following topics:

  • What is Java
  • Features and applications of Java
  • Installing JDK
  • Installing the NetBeans IDE
  • Writing HelloWorld.java
  • NetBeans' error detection capabilities

What is Java?

Java was developed by Sun Microsystems in 1995, but it has stood the test of time and remains highly relevant and widely used to this day. So what exactly is Java? Java is a high-level, general-purpose object-oriented programming language.

Features of Java

The following are Java's main features:

  • High level and general purpose: Rather than being created to accomplish one very specific task, Java allows us to write computer-readable instructions in an open-ended environment. Because it's not really feasible, or even desirable, for every computer system to have its own specialized programming language, the vast majority of the code is written in high-level, general-purpose languages such as Java.
  • Object-oriented: Java is also what we call an object-oriented language. While we won't get into the specifics of objects and classes until a bit later in this book, know for now that objects allow us to define modular entities within our program that make them much more human-readable and much more manageable to create large-scale software projects. A firm grasp of object-oriented concepts is absolutely essential for any modern software developer.
  • Platform-independent: Lastly, Java was designed with the intention that it be a write once, run anywhere language. This means if you and I both have systems with Java installed and even if our systems are not normally identical--for example, I'm on a Windows machine and you're on a Mac--a Java program on my machine that I give to you will still run essentially the same on your machine without the need for it to be recompiled.
Compiling a programming language such as Java is the act of taking the human-readable code that we've written and converting it into an interpreted machine-friendly code. Unfortunately, it's usually not very friendly for humans to read or write. To do this, we use a program called the compiler that takes in our code as text and converts it into machine code.

Traditionally, we would have to recompile a program for every system that it was going to run on because all systems have a different idea of what their machine code should look like. Java circumvents this issue by compiling all Java programs to the same type of interpreted code called bytecode.

A compiled Java program in bytecode can be run by any system in which Java is installed. This is because when we install Java on your system, we also install a Java virtual machine with it that's specific to that system. It is this machine's responsibility to convert the bytecode into the final instructions that head to the processor in that system.

By making it the system's responsibility to do this final conversion, Java has created a write once, run anywhere language where I can hand you a Java program and you can run it on your machine while being fairly certain that it's going to run in the same manner that it did on mine. This impressive level of cross-platform support on a language as powerful as Java has made it one of the software developing world's go-to tools for quite some time.

Java applications

In today's modern times, Java is used to develop desktop applications, web servers, and client-side web applications. It's the native language of the Android operating system, which operates on Android phones and tablets.

Java has been used to write video games and is sometimes even ported to smaller devices without a traditional operating system. It remains a huge player in today's technical world, and I'm looking forward to learning it with you.

Setting up your development environment

In this section, we're going to write our first Java program, but before we start coding away, we need to set up an environment that is Java-development friendly.

Installing JDK

To start off this process, let's download a Java Development Kit (JDK) or a Java SDK. This kit contains libraries and executables that allow us to do lots of different things with Java code. Most importantly, with our SDK installed, we'll be able to compile Java code and then run completed Java programs.

You may already have Java installed on your machine; however, unless you've done this explicitly, you probably haven't installed a Java SDK. The version of Java an average user has installed on their machine is called the Java Runtime Environment (JRE). This allows the execution of Java programs, and Java programs won't run on environments without the JRE installed. But the JRE doesn't contain any real development tools, which we're going to need. The good news is that a Java JRE and a Java SDK can exist harmoniously. A Java JRE is really just a subset of the SDK, so if we only have the Java Development Kit installed, which we're about to download, we're going to be fine.

If you have downloaded the Java Development Kit in the past, when you actually go to install this kit, Java will let you know that it's already installed and you can skip that portion of the section. For everyone else, check out how to download a development kit:

  1. To begin with, navigate to www.oracle.com/technetwork/java/javase/downloads/index.html through your browser.
  1. We're going to be using the Java SE, or Standard Edition, Development Kit maintained by Oracle. To acquire this kit, simply go to the Downloads tab, and express that we would like the JDK by selecting that option:

Scroll down, check out the license agreement, accept the license agreement, and then download the version of the SDK that's appropriate for your operating system. For me, that's jdk-8u144-windows-x64.exe, listed at the end:

  1. Once your download is complete, install it as we would any other program. Choose the default options when appropriate and make sure to take note of the directory to which we will install our development kit.

Installing the NetBeans IDE

With our Java Development Kit installed, we technically have all the tools we need to start writing Java programs. However, we'd have to compile them through a command line, which can look a little different on different operating systems.

So to keep everything simple, let's start learning Java by writing our Java code in an Integrated Development Environment (IDE). This is a software program of its own that helps us write, compile, and run Java programs. We're going to use the NetBeans IDE, which is awesome because it is free, open source, and it's going to operate just about the same on Windows, Mac, and Linux environments.

To acquire this IDE, head to netbeans.org/downloads/.

You'll see the following page:

Because we've downloaded the Java Standard Edition Development Kit, Java SE is the version of NetBeans that we're going to download here. Choose the Download button below the Java SE column. NetBeans should start our download automatically, but if it doesn't, click on the link shown in the following image:

Once again, we're going to install NetBeans as we would any other program, choosing the default options when appropriate. Most likely, NetBeans will locate the Java Development Kit on our machine. If it doesn't, it will prompt us for the directory in which we installed the Java Development Kit.

Writing our first Java program

Hopefully, you have gotten NetBeans installed and have booted it up without any hassle. NetBeans will manage the file structure of our programs, but first, we need to tell NetBeans that we're ready to begin a new project.

Creating a new project

To create a new project, click on File, then New Project, and choose Java Application:

We're going to need to give our project a distinctive name; let's call this one HelloWorld. Then, we can choose a location to put the file. Because this is our very first Java program, we should probably start from as close to scratch as possible. So let's uncheck the Create Main Class option so that NetBeans would give us pretty much a blank project. Then, click on Finish:

NetBeans will set up a filesystem for us. We can navigate this filesystem just like we were in a standard filesystem explorer:

The Source Packages file is where we'll be writing our code. You'll notice under the Libraries file that the JDK is linked, allowing us to access all of its many library resources:

Creating a Java class

Once we have created a new project, we should see the Projects, Files, and Services tabs like I have in the following image. Let's look at the Files tab. Whereas the Projects tab is a bit of an abstraction, the Files tab shows us what's actually contained within the filesystem where our HelloWorld project lives:

Most importantly, you'll see that the src file here has no files in it. That's because there's no source code associated with our project, so right now it won't do anything. To remedy this, right-click on src, choose New, and then Java Class...:

We're going to name our Java Class HelloWorld, just like the name of the project because it is our main class where the program should be entered and start from. Everything else is going to work just fine here for now, so click on Finish and NetBeans will create HelloWorld.java for us. A .java file is essentially a text file, but it should only contain Java code and comments:

Writing the code

When we told NetBeans to make the HelloWorld.java file, it took some liberties and added some code for us already as shown in the following screenshot:

Java comments

You'll notice that some of the contents of this document are completely human-readable; these are what we call comments. Any text that appears in a Java file between the /* and */ symbols will be completely ignored by the compiler. We can write whatever we would like in here and it will not affect how our program would operate. For now, let's just delete these comments so that we can deal purely with our Java code.

The main() function

Java code, like the English language, is read top down and left to right. Even if our project contains many files and many classes, we still need to start reading and executing our code at a specific point. We named this file and class HelloWorld, the same name as our project, because we would like it to be special and contain the public static void main(String[] args) method where the execution of our code will begin. That's quite a mouthful of jargon. For now, just type it out and know that this is the area of our code from where our Java program will begin reading and executing. Once again, this will become much clearer as we begin to learn Java; just know this is the starting point of our Java program. The main() function's code is enclosed in curly brackets:

public class HelloWorld {
public static void main(String[] args) {
}
}

One of the great things about working in an IDE is that it will highlight which brackets correspond to each other. The brackets allow us to place code within other areas of code. For example, our main() method is contained within the HelloWorld class, and the Java code which we're about to write and execute is going to be contained in our main() method. Line 4, which currently contains nothing, is where our program will look to start reading and executing the Java code.

Printing a string

Our goal with this HelloWorld program is pretty modest. When it runs, we'd like it to print some text to this output box at the bottom of our screen.

When we downloaded the Java SDK, we acquired a library of useful functions, one of which will do just this. This is the println(), or print line, function. When our Java code executes over this function, which it will do right away because it's the first function in our main() method's entry point, the Java code will print some words to our output box. Function names are followed by open and close parentheses. Inside these parentheses, we put information that the functions need to complete their task. The println() method, of course, needs to know what we would like it to print. In Java, a line of text is contained by two double quotation marks and we call it a string. Let's have our program print "Hello World!":

Java syntax

You might have noticed that NetBeans has been yelling at us for a little bit. There's a light bulb and a red dot on the left and some red jittering under our text, a lot like if we had made a spelling error in some text editors. And that's really what we've done. We've made a syntax mistake. There's something clearly wrong with our Java code and NetBeans knows it.

There are two things wrong here. The first is that our code doesn't end with a semicolon. Java doesn't do a good job of reading spaces and carriage returns, so we need to put semicolons at the end of every functional line of code for the same reason that a Morse code operator would send the message "stop" at the end of every line. Let's add a semicolon at the end of our println() statement:

NetBeans has become a little more satisfied; the jittering has decreased, but there's still something wrong as shown in the preceding screenshot.

The issue is that functions in a programming language, just like files on a computer, have a location where they exist. NetBeans isn't sure where to find the println() function that we've attempted to use. So we simply need to tell NetBeans where this function exists. The full path to the println() function starts from the System package, which includes the out class, which has the definition of the println() function. We write that in Java as System.out.println("Hello World!"); as shown in the following code block.

Let's get rid of the extra spaces I created at lines 5, 6, and 7, not because they would affect the way our program runs, but because it doesn't make it look quite as nice. Now we've written our HelloWorld program:

public class HelloWorld { 
    public static void main(String[] args) { 
        System.out.println("Hello World!"); 
    } 
} 

Executing our program

So what do we do with this? Well, as we know, our computer can't read this Java code directly. It must convert it into a computer-readable language. So executing this code becomes a two-step process:

  1. Compiling our program: First, we're going to ask NetBeans to build our project. This means that all of the code within our project will be compiled and converted into computer-readable code in a, essentially, computer-readable project:

When we press the Build Project button, we'll see a bunch of text in our output box at the bottom of the screen--hopefully the nice BUILD SUCCESSFUL message, followed by the time it took to build the project:

  1. Running our program: Once we've built our project, we can press the Run Project button to execute our code and our println statement:

NetBeans will then give us the following pop-up box:

When we execute a program outside of an IDE, we execute it by launching one of its executable files. Because we're in an integrated development environment right now, NetBeans wants to be sure which of our files we would like to be the entry point of our program. We only have one option here because we've only written one Java class. So let's confirm to NetBeans that HelloWorld is our main class and the main() function in the HelloWorld program will, therefore, be where we start executing our Java program. Then, when we hit OK, our output box will tell us the program has begun to run and our program then prints "Hello World!" to the output box as we intended:

There we have it! Now we're Java programmers. Of course, there's more than a little bit left to learn. In fact, HelloWorld in Java is probably the simplest program you'll ever write. Java is extremely powerful, and the reality is we simply can't hope to appreciate all of its intricacies while writing our first program. The really good news is that from this point on, we need to take far fewer leaps of faith and we can begin to build a very solid understanding of Java by taking a step-by-step approach.

How to interpret errors detected by NetBeans?

As we write more and more complicated Java programs, we're inevitably going to make some mistakes. Some of these mistakes will be significant logic errors or misunderstandings on our part that we might have to further educate ourselves before we can solve them. But, especially while we're starting our programming, we're going to make a lot of small silly errors that are really easy to fix as long as we know where to look.

Fortunately, Java compilers are designed to point errors out to us when they come across them. To see this in action, let's simply make our HelloWorld program incorrect by removing the semicolon from the end of the println statement:

Now NetBeans red-jitters the line to let us know that it's pretty sure something's wrong, but we can ask our compiler to take a shot at it anyway. If we attempt to build this project, we don't get the COMPILATION SUCCESSFUL message we otherwise would; instead, we get an error message:

This error is ';' expected, which is a pretty handy and self-explanatory error message. Of equal importance is the number after the colon in this message, which is 4. This lets us know on what line the compiler came across this error. In NetBeans, if we click on an error message, the IDE will highlight that line of code:

If we add in our semicolon, then our program builds successfully as shown in the following screenshot:

That's all there is to it.

Of course, not all error messages are quite that self-explanatory. For the sake of argument, let's create a slightly more complicated error. What would have happened if we had forgotten to insert one of our parentheses in this program? This is illustrated in the following code:

When we press Build Project, we get not one but two errors, even though we really only made one mistake:

Our first error is not a statement, then it lets us know the line that it doesn't understand. If we look at the first error for a little bit, we'll probably notice that we're missing a pair of parentheses, so we will be able to fix this error; however, what about the second error? We got ';' expected again even though in this case we really do have a semicolon.

Well, once one error has occurred in the program, the compiler's ability to understand the lines of the code gets shattered very quickly. When we're debugging our code, the general rule of thumb is to address only the top error on our list; that's the first error that the compiler came across in our code. We might be able to glean some helpful information from errors further down, but more often than not, they're simply going to be errors generated by the first syntax mistake we made. Nothing too mind-blowing here, but I wanted to point this out to you because being able to track compiler errors can save us a lot of headaches while we're learning to program.

The code completion feature

While we're talking about NetBeans, let's quickly go over one other IDE feature. Let's say I wanted to write a new line of code and I'm going to use something from the System library:

Once I've typed System., NetBeans can suggest valid responses for me. Only one of these, of course, is going to be what I'm looking for. The NetBeans compiler has a lot of helpful features such as these. If you're the kind of person who thinks code completion is awesome, go ahead and leave these tools on. We can do this by going to Tools | Options | Code Completion and checking the features that we'd like:

If you'd rather NetBeans behave a little more like a text editor, go ahead and uncheck all the features.

There we go, lots of housecleaning in this section, but hopefully quick and not too painful.

Summary

In this chapter, you learned what Java is and saw its features. We saw the expanse of Java's application by looking at the various fields it is used in.

We walked through the steps to install a Java Development Kit. We then set up a development environment called NetBeans for writing Java programs and executing them. We saw how to use NetBeans and wrote our first Java program in it. Next, we saw how to use NetBeans' ability to detect errors for rectifying them.

In the next chapter, we'll look at the various Java data types and how to work with variables.

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Key benefits

  • Learn the basics of Java programming in a step-by-step manner
  • Simple, yet thorough steps that beginners can follow
  • Teaches you transferable skills, such as flow control and object-oriented programming

Description

Java is an object-oriented programming language, and is one of the most widely accepted languages because of its design and programming features, particularly in its promise that you can write a program once and run it anywhere. Java Programming for Beginners is an excellent introduction to the world of Java programming, taking you through the basics of Java syntax and the complexities of object-oriented programming. You'll gain a full understanding of Java SE programming and will be able to write Java programs with graphical user interfaces that run on PC, Mac, or Linux machines. This book is full of informative and entertaining content, challenging exercises, and dozens of code examples you can run and learn from. By reading this book, you’ll move from understanding the data types in Java, through loops and conditionals, and on to functions, classes, and file handling. The book finishes with a look at GUI development and training on how to work with XML. The book takes an efficient route through the Java landscape, covering all of the core topics that a Java developer needs. Whether you’re an absolute beginner to programming, or a seasoned programmer approaching an object-oriented language for the first time, Java Programming for Beginners delivers the focused training you need to become a Java developer.

Who is this book for?

This book is for anyone wanting to start learning the Java language, whether you’re a student, casual learner, or existing programmer looking to add a new language to your skillset. No previous experience of Java or programming in general is required.

What you will learn

  • Learn the core Java language for both Java 8 and Java 9
  • Set up your Java programming environment in the most efficient way
  • Get to know the basic syntax of Java
  • Understand object-oriented programming and the benefits that it can bring
  • Familiarize yourself with the workings of some of Java's core classes
  • Design and develop a basic GUI
  • Use industry-standard XML for passing data between applications
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Table of Contents

11 Chapters
Getting Started with Java Chevron down icon Chevron up icon
Understanding Typed Variables Chevron down icon Chevron up icon
Branching Chevron down icon Chevron up icon
Data Structures Chevron down icon Chevron up icon
Functions Chevron down icon Chevron up icon
Modeling with Object-Oriented Java Chevron down icon Chevron up icon
More Object-Oriented Java Chevron down icon Chevron up icon
Useful Java Classes Chevron down icon Chevron up icon
File Input and Output Chevron down icon Chevron up icon
Basic GUI Development Chevron down icon Chevron up icon
XML Chevron down icon Chevron up icon

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SBT Jan 11, 2018
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My software course in Java was a little more than I was able to grasp at first. This was an excellent book to refresh and help me remember a lot of what was buried in the catacombs of my brain. I liked the book so much, I bought another copy for my Java Mentor. She liked it so much she recommended it to other students. Great book and the exercises in the book and the code available from the website are an excellent no nonsense way to get you where you need to be, in this very popular computer language.
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Anthony Jul 18, 2018
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awesome product
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Anukul N. Mar 28, 2019
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Best books for behginers...
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christian b. urbina cedillo Dec 27, 2020
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Excelente libro para adentrarse en el mundo de Java
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Doctor Mark Apr 08, 2018
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The download is dated; Oracle has JDK 10 and NetBeans 8. Download NetBeans with JDK 8 works. Also I was looking to do Mandelbrot set. There should be something on graphics more than GUI. Otherwise, a good introduction to the language. I Bing-searched the Oracle web site with questions about classes.
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For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela