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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Understanding fiducial markers

A graphic marker is both the popular metaphor for AR technology (since people associate it with some mysterious symbols printed on paper) and its weakness (since it means that additional equipment is required for AR applications to operate). The need for additional equipment to operate AR applications is often considered their disadvantage, and hinders the popularity of AR games because players can sometimes be lazy and don't want to print out the markers. Nevertheless, the graphic fiducials have very important advantages: first of all, they require less calculation power, and secondly, they are pretty accurate because fiducials are friendly for computer-vision systems and very accessible to perform digital image scanning.

Engineers have tried to "teach" machines to read some printed data by using optical sensors since the end of 1940s. However, the machines were not good at learning human alphabets because doing so would take a long time. Furthermore...

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