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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Controlling real objects

There is a pretty original and breathtaking initiative that lets mobile devices control small electric toys, turning them into an interesting game experience. All this started with remote control car models and helicopters managed through special iOS applications. This was funny, especially for kids, but also pretty traditional. Except the controller that was new, the process itself was the same and did not require any additional video game background. Later, more advanced models such as AR.Drone, the amazing quadricopter by Parrot (http://ardrone2.parrot.com/) appeared. AR.Drone has an onboard camera, and its native iOS application uses live video images along with virtual controls and other onscreen digital information, since it truly adopts itself to the requisites an AR environment. Moreover, developers also let the quadricopter get involved in some gaming activities. There are special applications that use AR to create a virtual game environment. For example...

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