Creating the identity for the game
The game is character-oriented because the best way to illustrate gameplay in the application icon is to display the protagonist. It can be an image of the helmet, for instance, with some enemies reflected on its surface. Or it can be an image of the unit and some deep space around it. A symbol of a cross hair in the game can convince the audience that it is a shooter game.
The following are the links you can refer to for additional information on the topics that are used in this chapter:
- http://en.wikipedia.org/wiki/Magnavox_Odyssey
- http://en.wikipedia.org/wiki/Space_Invaders
- http://en.wikipedia.org/wiki/Duke_Nukem_(1991_video_game)
- http://en.wikipedia.org/wiki/I,_Robot_(video_game)
- http://www.imdb.com/title/tt0082340/trivia
- http://en.wikipedia.org/wiki/Hovertank_3D
- http://en.wikipedia.org/wiki/Catacomb_3D
- http://en.wikipedia.org/wiki/Paratrooper_(video_game)
- http://www.redcross.org.uk/About-us/Who-we-are/The-international-Movement/The-emblem
- http://www.engadget...