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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Starting an animation


An animation in case of games, which uses characters to drive the story is not a simple tool to decorate a game scene and to make it attractive, but it is a way to express the game mechanics. A character moves his legs not because it looks realistic and nice but because this demonstrates the idea that the character can walk as do ordinary creatures on the surface of the Earth. In other words, he obeys certain rules familiar to the player. Otherwise, the player has to invent new interpretations of what he is looking at. For instance, there is a character whose graphic representation has legs, but there is no walking animation sequence in the game, causing the legs to appear still. So, the character's movement on the game board can be read as sliding or floating rather than as walking. This is a problem because such a process has its own physical features in the real world, which differs from normal pedestrianism.

For example, the sliding implies longer and more uncontrolled...

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