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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Obstacles


Various types of obstacles can make gameplay more diverse. This is a good way to increase the difficulty of a game process as well. They may appear in a game one-by-one with the increase in the player's abilities. A situation in which a game is trying to correspond to players who become more trained from level to level is known as negative feedback . The term means that new rules, features, opponents, game speed, and other factors of the gameplay are trying to grade players' statuses forcing them to evolve more. Because of the negative feedback paradigm, the next game levels are always more complicated than their predecessors; otherwise players can loose their motivation and interest because they always need a challenge. There is also such a thing as positive feedback ; as you might guess, it describes situations when gameplay becomes easier for players. Usually, such mechanics are a part of dynamic systems helping players to escape contexts when they are stuck in games. For example...

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