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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Tile-o-maze


Using some obstacles (first of all, Rocks), increasing the number of empty entries in the array, and introducing a control mechanism to move isolated tiles over the game board, a new game can be designed on the familiar basis of match-three logic. Imagine that Rocks and Bricks form structures that look like a maze but several colored square tiles are scattered over the screen and a player can move them separately. The objective is to guide them through the maze and to match them together, eliminating them from the game level. As you see, this is an improvised tile-matching version of Sokoban: the crates are replaced with color tiles, but the main objective is to remove items, not to place them into the right position.

The behavior of tiles depends on the floor they stand on:

  • Normal: Identical tiles are removed as soon as at least two of them have direct contact with each other.

  • Sorting zone: The tiles are not matched and eliminated on this surface until the player additionally...

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