Tile-o-maze
Using some obstacles (first of all, Rocks), increasing the number of empty entries in the array, and introducing a control mechanism to move isolated tiles over the game board, a new game can be designed on the familiar basis of match-three logic. Imagine that Rocks and Bricks form structures that look like a maze but several colored square tiles are scattered over the screen and a player can move them separately. The objective is to guide them through the maze and to match them together, eliminating them from the game level. As you see, this is an improvised tile-matching version of Sokoban: the crates are replaced with color tiles, but the main objective is to remove items, not to place them into the right position.
The behavior of tiles depends on the floor they stand on:
Normal: Identical tiles are removed as soon as at least two of them have direct contact with each other.
Sorting zone: The tiles are not matched and eliminated on this surface until the player additionally...