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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

The ornament of life


It can be assumed that the appearance of board games in the ancient times was a reaction to a complication of social structure, when one life paradigm was replaced with a new one. For instance, the forest gathering was displaced by agriculture; it taught humans that there could be orthogonal shapes (agriculture fields), regular, and straight/parallel lines (the invention of the plow). Life became more complicated, full of unpredictable factors and correlation and thus it was reflected in games with complex rules. Moreover, mankind at that period of time began to use abstraction, for instance, ornaments appeared. This illustrated not just a specific object, for example, a river, but its abstract and simplified representation: its zigzag shape. This means more than a graphic image because a little story was embedded: since the river flows in a zigzag manner, it has many turns.

Abstraction, simplification, and toleration are the foundation of any board game because all the...

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