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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Introducing game modes


Game modes in most common ways are combinations of elements and mechanics that the application has. Each one introduces their own collection of details and has their own rules, obeying the main doctrine of the game. Let's just imagine the types of gameplay a gesture game can have:

  • Gestures

  • Intuition

  • Lights

Gestures

Gestures is the most common game mode. It was explained in the game mechanics section of the current chapter. The game shows a gesture symbol. The player has to react fast in making the input and thereby, he collects points and bonuses.

Intuition

One of the most unusual game modes you can utilize is intuition. It is pretty adventurous and funny. The idea is a little bit ironic. The game does not show a gesture symbol it has just generated. It shows nothing except for a black screen or a very blurry and unrecognizable image of the symbol—something in the mist. Are you intrigued? Now the most interesting part: the game waits and the player makes a hypothesis about...

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