Introducing game modes
Game modes in most common ways are combinations of elements and mechanics that the application has. Each one introduces their own collection of details and has their own rules, obeying the main doctrine of the game. Let's just imagine the types of gameplay a gesture game can have:
Gestures
Intuition
Lights
Gestures
Gestures is the most common game mode. It was explained in the game mechanics section of the current chapter. The game shows a gesture symbol. The player has to react fast in making the input and thereby, he collects points and bonuses.
Intuition
One of the most unusual game modes you can utilize is intuition. It is pretty adventurous and funny. The idea is a little bit ironic. The game does not show a gesture symbol it has just generated. It shows nothing except for a black screen or a very blurry and unrecognizable image of the symbol—something in the mist. Are you intrigued? Now the most interesting part: the game waits and the player makes a hypothesis about...