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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

UI elements


You should try to imitate the behavior, but not the exact appearance, of standard UI elements from iOS; it is better to create your own version of controls with ornamentation close to the graphic style of the game. The standard UI components will look a bit silly if you would not have enough imagination, talent, and time to create something customized to support the mood of your game. Another reason is the universality of your title; usually, developers try to port their games on other platforms, where other paradigm designs are afloat. But try to only decorate them a bit, not invent new principles and rules. The player already has some UI experience based on iOS mechanics, so he expects the same paradigm in your game.

All the UI elements are listed by Apple in IOS Human Interface Guidelines in the chapter iOS UI Element Usage Guidelines.

There are various fields in the UI that are explained as follows:

  • Text field: This is used by the user to enter some text input. Graphically...

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