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iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
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Author (1):
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Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
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Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Portraying the player


To create a handy game, you need to draw an imaginary portrait of your future player. You can watch your own behavior and observe how your friends and other people play various types of games. Of course, it will be very subjective and an inaccurate image, but the main tendencies can be noticed. Try to only watch the game, never ask to perform playing on purpose, because in such cases people behave very unnaturally trying to be either too critical inventing insignificant claims or too polite sparing their feelings.

It is easy to see that there are two types of game sessions. The first type is about intentional desire to play a specific title: a person plays a game sitting at home in his armchair or sofa. The time spent on the game is pretty long, there are only a few pauses, and the player plays very enthusiastically. A device can be held by hands or be put on a tabletop, or a special stand, since more fingers can be used to control the game. The second type is more higgledy...

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