Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
iPhone Game Blueprints

You're reading from   iPhone Game Blueprints If you're looking for inspiration for your first or next iPhone game, look no further. This brilliant hands-on guide contains 7 practical projects that cover everything from animation to augmented reality. Game on!

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849690263
Length 358 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Igor Uduslivii Igor Uduslivii
Author Profile Icon Igor Uduslivii
Igor Uduslivii
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Starting the Game FREE CHAPTER 2. Ergonomics 3. Gesture Games 4. Card and Board Games 5. Puzzles 6. Platformer 7. Adventure 8. Action Games 9. Games with Reality Index

Levels

The levels are your story and express the plot; they are chapters in your novel told via the game mechanics. So, pay attention to each of them, especially the first ones, because that is the place where the player meets the game. The players should like the beginning to continue playing.

You can start planning the levels on paper, making different notes and sketches. Then it is better to switch to a more flexible tool. For example, it is good to use spreadsheets tools (Microsoft Excel or Calc from the OpenOffice.org package) to create a sketch of a level. That is unusual, but let's break stereotypes because spreadsheets can be very efficient: you can add various colors to cells, copy, paste, and cut them, move some sections of the level, and make some grouping operations. Moreover, you may find the way to save the spreadsheet document in a form that can be recognized by your game, so you will have not a sketch tool, but an improvised level editor!

The following is an example of the level sketched in the spreadsheet application:

Levels

Of course, a special level editor is better, especially if it has a test/preview option. This means that the editor should be based on your game engine. Try to make it practical, so that not only you but other people could use it too. Initially, all the level designers can be from your team, but then you can try to offer level creation features to a wider audience. Projects that let users generate content are always in fashion.

You have been reading a chapter from
iPhone Game Blueprints
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849690263
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image