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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Revisiting project elements

Now we are going to discuss about some auto-generated files in your Sprite Kit project. They can be found on the left panel in your Xcode.

AppDelegate.swift

This file is an entry point file to our game. Its existence is crucial when the game goes from an active state to inactive state (or background state), in simple terms, when there are some sorts of temporary interruptions (such as incoming phone calls or SMS messages), or when the user force quits the application. The essence of this file in a project comes when you have to perform any specific task between the transition of active and inactive states, such as saving game data when the game is moving into a background state due to a phone call.

GameScene.sks

This file is a static archive of your scene's content. This file presents a view in your editor, it is used to save static content of a game such as spawning the position of a player, level ending position, and so on. The main essence and importance...

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