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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Userdata

The Lua userdata can be categorized into light userdata and full userdata.

It is important to note that they are different things. In the Lua library, conventionally, light userdata is named lightuserdata, while full userdata is named userdata.

Light userdata

Light userdata represents a C/C++ pointer. It is a value type and the value is passed around. You push a pointer in C/C++ code onto the stack with lua_pushlightuserdata. You cannot create light userdata with the Lua library.

Full userdata

Full userdata is a raw memory area allocated by the Lua library with a call to lua_newuserdatauv. It is an object type and only its reference is passed around.

Because full userdata is created by Lua in the heap, Lua garbage collection comes into the picture. On the C++ side, you can provide a finalizer by providing the __gc metamethod.

For a complete example of how to utilize full userdata to access C++ objects in Lua, check LuaModuleExporter.

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