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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Chapter 1. Getting to Know the Studio with Your First Game

Welcome to HTML5 Game Development with GameMaker! You are about to enter the exciting world of game development for the web. If you have never used GameMaker: Studio before, this book will show you everything you need to know about using the software, making games, and getting them up on the Internet. If you have previous experience with GameMaker: Studio, but this is your first foray into HTML5, this book will give you a better understanding of the differences between developing stand-alone games and browser-based games. Feel free to skim through this chapter and move onto the projects.

Now if you are still reading this, we can assume that you want to know more about this software. You might be asking yourself, "Why should I use GameMaker: Studio? What features does the HTML5 module give me? For that matter, what is HTML5 and why should I care?" All of these are good questions, so let's try to answer them.

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