Summary
In this chapter, we discussed basic and advanced fullscreen effects that we can apply to our scene, making it look more realistic in terms of camera lens effects and more stylish in terms of color distortions. We also discussed the internals of HDR and depth maps and how they are important when using those effects, which can immediately increase your game's graphics quality with minimal effort.
Now that we have covered most of the common graphics that can be found in Unity systems, in this next chapter, we will start looking at how to increase immersion in our scene by using sound.