Conventions used
There are a number of text conventions used throughout this book.
Code in text
: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Set its shader to Universal Render Pipeline/Particles/Unlit
."
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Create a new empty GameObject (using GameObject | Create Empty)."
Tips or important notes
Appear like this.