Chapter 18: Implementing Game AI for Building Enemies
What is a game if not a great challenge to the player, who needs to use their character's abilities to tackle different scenarios? Each game imposes different kinds of obstacles to the Player, and the main one in our game is the enemies. Creating challenging and believable enemies can be complex, they need to behave like real characters and to be smart enough to not be easy to kill, but also easy enough that they are not impossible to kill either. We are going to use basic but good enough AI techniques to accomplish exactly that.
In this chapter, we will examine the following AI concepts:
- Gathering information with sensors
- Making decisions with FSMs
- Executing FSM actions