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Hands-On System Programming with Go

You're reading from   Hands-On System Programming with Go Build modern and concurrent applications for Unix and Linux systems using Golang

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Product type Paperback
Published in Jul 2019
Publisher Packt
ISBN-13 9781789804072
Length 458 pages
Edition 1st Edition
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Author (1):
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Alex Guerrieri Alex Guerrieri
Author Profile Icon Alex Guerrieri
Alex Guerrieri
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Table of Contents (24) Chapters Close

Preface 1. Section 1: An Introduction to System Programming and Go
2. An Introduction to System Programming FREE CHAPTER 3. Unix OS Components 4. An Overview of Go 5. Section 2: Advanced File I/O Operations
6. Working with the Filesystem 7. Handling Streams 8. Building Pseudo-Terminals 9. Section 3: Understanding Process Communication
10. Handling Processes and Daemons 11. Exit Codes, Signals, and Pipes 12. Network Programming 13. Data Encoding Using Go 14. Section 4: Deep Dive into Concurrency
15. Dealing with Channels and Goroutines 16. Synchronization with sync and atomic 17. Coordination Using Context 18. Implementing Concurrency Patterns 19. Section 5: A Guide to Using Reflection and CGO
20. Using Reflection 21. Using CGO 22. Assessments 23. Other Books You May Enjoy

Questions

  1. What's a stream?
  2. What interfaces abstract incoming streams?
  3. Which interfaces represent outgoing streams?
  4. When should a bytes reader be used? When should a string reader be used instead?
  5. What's the difference between a string builder and a bytes buffer?
  6. Why should readers and writers implementations accept an interface as input?
  7. How does a pipe differ from TeeReader?
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