We are going to build our camera in several different stages. We will start with a bare-bones locked-on camera implementation. That will give us a good starting point from where we can add new camera features. Later, we will modify this camera to be a projected focus camera. A projected focus camera looks at the velocity of the player's ship and adjusts the camera so that it shows more of the gameplay area in front of the player. This technique works off the assumption that, in this game, the player is generally more focused on the gameplay in the direction the player's ship is moving. For the final version of our camera, we will add camera attractors to our projectiles. The idea behind this modification is that, when there are shots fired in the game, the camera should draw attention to that area of the game.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand