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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Adding to the virtual file system

This section is going to be a brief digression from particle systems because I would like to take the time to create a particle system design tool, which will require that we add files to the WebAssembly virtual file system. We are going to add an input element with a type of file that we can use to load an image into the virtual file system. We will need to check the file we are loading to verify it is a .png file, and if it is, we will draw and move the image around on the canvas using WebAssembly and SDL.


Emscripten does not create a virtual file system by default. Because we will need to use a virtual file system that will not initially have anything inside of it, we will need to pass the following flag to em++ to force Emscripten to build a virtual filesystem: -s FORCE_FILESYSTEM=1.

The first thing we will do is copy canvas_shell.html from...

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