Developing for MCUs and similar resource-restricted platforms is pretty much exclusively done on regular PCs, except for testing and debugging. The question is when one should be testing on the physical device and when one should be looking at alternative means of testing and debugging code in order to speed up development and debugging efforts.
In this chapter we will cover the following topics:
- Understanding the resource needs of specific code
- Effectively using Linux-based tools to test cross-platform code
- Using remote debugging
- Using cross-compilers
- Creating a platform-independent build system