Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Hands-On Embedded Programming with C++17

You're reading from   Hands-On Embedded Programming with C++17 Create versatile and robust embedded solutions for MCUs and RTOSes with modern C++

Arrow left icon
Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788629300
Length 458 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Maya Posch Maya Posch
Author Profile Icon Maya Posch
Maya Posch
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Preface 1. Section 1: The Fundamentals - Embedded programming and the role of C++
2. What Are Embedded Systems? FREE CHAPTER 3. C++ as an Embedded Language 4. Developing for Embedded Linux and Similar Systems 5. Resource-Restricted Embedded Systems 6. Example - Soil Humidity Monitor with Wi-Fi 7. Section 2: Testing, Monitoring
8. Testing OS-Based Applications 9. Testing Resource-Restricted Platforms 10. Example - Linux-Based Infotainment System 11. Example - Building Monitoring and Control 12. Section 3: Integration with other tools and frameworks
13. Developing Embedded Systems with Qt 14. Developing for Hybrid SoC/FPGA Systems 15. Best Practices 16. Other Books You May Enjoy

Platform-independent build systems

Ideally, the project and build system we choose could be used to build the target platform on any desktop platform. Usually, the main consideration here is the availability of the same toolchain and programmer for each development platform. Fortunately, for AVR- and ARM-based MCU platforms, the same GCC-based toolchain is available, so that we do not have to take different toolchains with different naming conventions, flags and settings into account.

The remaining challenge is simply to invoke the toolchain, and subsequently the programmer utility, in a way that doesn't require any knowledge of the underlying OS.

In Chapter 6, Testing OS-Based Applications, we looked at a multitarget build system, which could produce binaries for a wide variety of targets with minimal effort for each new target. For an MCU target, there would only be the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime