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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Named Arguments and Method Chaining

In this chapter, we are going to examine a solution to a very common C++ problem, too many arguments. No, we are not talking about the arguments between C++ programmers, such as whether to put curly braces at the end of the line or at the start of the next one (we have no solution to that problem). This is the problem of C++ functions with too many arguments. If you have maintained a large C++ system long enough, you have seen it—functions start with simple declarations and, over time, grow additional arguments, often defaulted, to support new features.

The following topics will be covered in this chapter:

  • What are the problems with long function declarations?
  • What is the alternative?
  • What are the downsides of using the named arguments idiom?
  • How can the named arguments idiom be generalized?
...
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