Welcome to Chapter 12, Debugging Methods for AI – Navigation, EQS, and Profiling.
Here, we are going to explore some more specific tools for the AI systems that are built-in within Unreal Engine. We will focus on Navigation and EQS, covering what we have left out (because it was debugging and/or visualization related) respectively from Chapter 3, Navigation and Chapter 4, Environment Querying System.
At the end of the chapter, we will see some more tools for analyzing performance related to AI code. In the next chapter, we will complete the discussion by exploring the Gameplay Debugger as a way to have a quick real-time feedback for our AI.
In this chapter, we will cover the following topics:
- Checking the execution of a behavior tree
- Visualizing environmental queries with the EQS testing pawn and exploring how...