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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Extended Topics

Here are some ideas on ways to further your journey with the NME in particular, but also some resources on shaders in general:

  • Use the techniques we learned about in this chapter to create procedural clouds for the Planet Earth Material. One way to approach this would be to start with the existing cloud texture and distort it using some type of Noise node.
  • The Book of Shaders (https://thebookofshaders.com/) is a free online resource that, while still an evolving work-in-progress, can be, as the authors describe it, “a gentle step-by-step guide through the abstract and complex universe of Fragment shaders.” Even though it focuses entirely on Fragment shaders, it is nonetheless a spring-powered steppingstone toward improving your understanding of shaders. Each chapter introduces examples and exercises along with the necessary material – try reproducing examples from this book in the NME. Post your results on the BJS forums and see what...
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