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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

UI

Creating a game UI can be very complex, or at least time-consuming. Precisely placing individual elements and ensuring they work on different-sized screens and devices is the least interesting part of game development for many programmers. Godot provides a wide variety of Control nodes to assist in this process. Learning how to use the various Control nodes will help lessen the pain of creating your game's UI.

For this game, you don't need a very complex UI. The game needs to provide the following information and interactions:

  • Start button
  • Status message (Get Ready or Game Over)
  • Score
  • Lives counter

The following is a preview of what you will be able to create:

Create a new scene, and add a CanvasLayer with the name HUD as its root node. The UI will be built on this layer by using Godot's Control Layout features.

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