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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Exploring the TileSet navigation

In this recipe, we will create another alternative tile, and on that tile, we will set up a navigation layer. We paint the tile with the navigation layer on to the TileMap.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

First, we are going to create an alternative tile to add a navigation layer to the tile:

  1. In the TileSet editor, go to the section to the left of the sprite sheet. Left-click on Select, which is in between Setup and Paint.
  2. In the TileSet editor, right-click on the upper-left tile in the sprite sheet. It’s a blank hexagon tile next to the white hexagon tile.
  3. Left-click on Create an Alternative Tile from the drop-down list.
  4. In the Inspector left click on Navigation Layers in the TileMap properties located under Terrain Sets.
  5. Left click + Add Element.
  6. In the bottom panel, left-click on the tile we just created located under...
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