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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using the UVFunc node

In this recipe, we use the UVFunc node with the Texture2D node to scale and pan the icon.svg picture using visual shaders.

Getting ready

For this recipe, click + to the right of the Billboard scene we just completed to add a new scene. In the Scene tab, click 2D Scene. Click on Scene in the top-left corner next to Project, then select Save Scene As, and name it UVFunc.

How to do it…

We will move the icon.svg file into the scene and then add a ShaderMaterial in the CanvasItem property:

  1. Left-click and hold the left mouse button, then drag icon.svg anywhere in the viewport.
  2. In the CanvasItem section of the Inspector, left-click on Material.
  3. Click on <empty> to the right of Material and select New ShaderMaterial.
  4. Left-click on ShaderMaterial to the right of Material.
  5. Click on <empty> to the right of Shader and select New Shader.
  6. To the right of Type, select Visual Shader.
  7. To the right of Mode, select...
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