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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Playing with Shaders in Godot 4

In this chapter, we start with looking at the Shader Creation dialog to create shaders and also look at the new features in the shader language in Godot 4. We will examine how to use Global Uniforms and Instance Uniforms with shaders. With visual shaders, we start by looking at the Visual Shaders Context menu.

We will work with Integer and Comment nodes. We create nodes using Texture3D and CurveTexture. We look at the Billboard and UVFunc nodes. We play with the Sky Shader mode to create sky shaders. We will examine the Fog Shader mode to see what we can do with it.

In this chapter, we will cover the following recipes:

  • Creating shaders with the Shader Creation dialog
  • Exploring Uniform Arrays in the Godot 4 shader language
  • How to use Global Uniforms
  • Using Instance Uniforms with shaders
  • Exploring the Visual Shaders Context menu
  • Working with Integer and Comment nodes
  • Creating nodes using Texture3D and CurveTexture
  • ...
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