Creating animated game elements
Animations are a vital part of improving a game. They make your game look more polished and alive, which appeals to many players out there and that is why animation is one of the ways in which we will improve our game.
There are two main ways to animate elements in Gideros:
Using frame animations and MovieClip class
Tweening the properties of object using GTween class
Frame animations using MovieClip
First let's create a frame animation for our TouchBall
. To create a MovieClip
instance we need to pass the definition of the frames which will appear in animation.
Each row of animation contains information, such as, {1, 10, sprite}
, which contains position number of start frame, position number of end frame, and the sprite
inherited object that will be displayed during this span of frames (from start frame to end frame).
If you want to display the next sprite object without overlapping with previous one, we add another definition to the table by using the same start...