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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Getting ready to publish


There are a number of things, not just to do with your game or application that need to be taken care of before you finally release your precious gem into the world. In the following sections, we will go through a number of considerations, both with your team and final product, to ensure that the final part of this process is as smooth as possible.

Crowdfunding campaigns

There are a number of different platforms for crowdfunding campaigns and each has its own features. However, the fundamental thing about them all is that they are there to provide a place for you to gather a following and importantly the much-needed funds or you to bring your creation to light. Different crowdfunding platforms operate for different reasons. For example, some are about causes (nature, human rights, or poverty), certain types of products (clothing, music), creative (products or virtual goods), and personal (medical treatments). Your game may meet criteria on more than one, specifically...

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