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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Summary

In this chapter, we've covered VR, why it works, and what it really is (pun intended). We've also covered how to get into a VR world with a brief overview of VR hardware and software.

Remember, even if you don't have an expensive HTC Vive or Oculus Rift, you can still view WebVR on your desktop PC. 

Next, we will cover how to program VR at a very high level. There are many different ways to build VR software applications, and we will cover the different ways, and their advantages and disadvantages. You'll read an overview of the different software packages, and the advantage of WebVR. As this book is about WebVR, we will then cover installation of React VR, Node.js, and other tools to begin to make your own reality — really!

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