In this chapter, we've covered VR, why it works, and what it really is (pun intended). We've also covered how to get into a VR world with a brief overview of VR hardware and software.
Remember, even if you don't have an expensive HTC Vive or Oculus Rift, you can still view WebVR on your desktop PC.
Next, we will cover how to program VR at a very high level. There are many different ways to build VR software applications, and we will cover the different ways, and their advantages and disadvantages. You'll read an overview of the different software packages, and the advantage of WebVR. As this book is about WebVR, we will then cover installation of React VR, Node.js, and other tools to begin to make your own reality — really!