Brainstorming - getting it all out on the table
This section will focus on brainstorming for the project that we will be creating in this book.
Ideally, when it comes to brainstorming parts of your game, you want to think about everything, not just the art style. Here are some examples of things to consider:
- Game concepts are based on the kind of game that you want to create. What are the types of theme that your game will be influenced by? Do you want to create something like Zombies! Run (www.zombiesrungame.com) that focuses on a player getting fit by having to run away from hordes of zombies?
- Game-play experience is what the overall experience will be like that you want your player to engage in. Do you want a fast-paced kind of experience or something that progressively builds up challenges? Take a moment to think about this; even if you have a basic idea, it can help to guide you during the brainstorming process.
- Game elements and mechanics as we discussed in Chapter 1, The Anatomy of...