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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – showing the download progress


In order to achieve this, we can use the reply's downloadProgress() signal. As the first argument, it passes the information on how many bytes have already been received and as the second argument, how many bytes there are in total. This gives us the possibility to indicate the progress of the download with QProgressBar. As the passed arguments are of the qint64 type, we can't use them directly with QProgressBar, as it only accepts int. So, in the connected slot, we first calculate the percentage of the download progress:

void SomeClass::downloadProgress(qint64 bytesReceived, qint64 bytesTotal) {
  qreal progress = (bytesTotal < 1) ? 1.0 
                   : bytesReceived * 100.0 / bytesTotal;
  progressBar->setValue(progress * progressBar->maximum());
}

What just happened?

With the percentage, we set the new value for the progress bar where progressBar is the pointer to this bar. However, what value will progressBar->maximum()...

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