The Blueprint Editor
The Blueprint editor is a sub-editor within the Unreal Engine editor specifically for Blueprint classes. Here, you'll be able to edit the properties and logic for your Blueprint classes, or those of their parent class, as well as their visual appearance.
When you open an Actor Blueprint class, you should see the Blueprint editor. This is the window that will allow you to edit your Blueprint classes in UE4. Let's learn about the windows that you're currently seeing:
Viewport
: Front and center in the editor you have theViewport
window. This window, similar to theLevel Viewport
window that we already learned about, will allow you to visualize your Actor and edit its components. Every actor can have several Actor Components, some of which have a visual representation, such as Mesh Components and Collision Components. We'll be talking about...