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Game Development Patterns with Unreal Engine 5
Game Development Patterns with Unreal Engine 5

Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint

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Game Development Patterns with Unreal Engine 5

Understanding Unreal Engine 5 and its Layers

Design patterns are a series of tools and practices by which we can learn to write faster and easier-to-work-with code.

Applying design patterns to projects developed in Unreal Engine 5 (UE5) will allow you to make your projects more performant, easier to read, and build upon, as well as develop an improved understanding of how the engine works.

We’re going to begin by developing an understanding of the history of Unreal Engine and ensuring that we are all set up to work with the engine, covering some basic ideas of how C++ and Unreal Engine’s visual scripting language, Blueprint, are linked.

In this chapter, we’re going to cover the following main topics:

  • Introducing Unreal Engine 5
  • Installing Unreal Engine 5 and preparing your development environment
  • The “Fuzzy” layer – bridging the gap from C++ to Blueprint
  • Translating back from Blueprint to C++

Technical requirements

Before embarking on this journey of discovery, know that this book will assume some working knowledge of C++ syntax and the Unreal Engine Editor. Familiarity with pointers and how to follow code in your chosen integrated development environment (IDE) will be key to understanding the Unreal core API.

You will require the following software:

  • Unreal Engine 5 (this book has been written with version 5.0.3).
  • Visual Studio is a decent free IDE (basic support for the engine is present, meaning projects may show errors and IntelliSense may not auto-complete some keywords, but the project will compile and run).
  • If you have access, JetBrains Rider version 2022 or later has built-in support for Unreal Engine, which will make the development process a lot easier. Rider is an alternative IDE to Visual Studio that is often preferred among programmers working with Unreal. It offers improved support for working with C++ in Unreal Engine, including auto-complete. You can learn more about it by visiting https://www.jetbrains.com/lp/rider-unreal/.
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Key benefits

  • Explore programming patterns, structures, and principles and their applications in Unreal Engine 5 game development
  • Translate code from Blueprint to C++ to implement performant solutions in game development
  • Build a decoupled communications hierarchy and become a better game developer
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Design patterns serve as a toolkit of techniques and practices that enable you to write code that’s not only faster, but also more manageable. With this book, you’ll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5. You’ll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you’ll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update. In the next section of the book, you’ll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You’ll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling. By the end, you’ll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.

Who is this book for?

If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns. While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don’t fret if your knowledge isn’t in-depth; the book will introduce tools and features as needed.

What you will learn

  • Grasp the essence of design patterns and their inherent utility
  • Understand the layers within UE 5 and how they work together
  • Identify the relationship between C++ code and Blueprint in Unreal Engine 5
  • Recognize the design patterns found within existing Unreal Engine 5 functions
  • Explore design patterns to understand their purpose and application within Unreal Engine 5
  • Creatively apply design patterns to existing code to overcome common challenges
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jan 05, 2024
Length: 254 pages
Edition : 1st
Language : English
ISBN-13 : 9781803243252
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Product Details

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Length: 254 pages
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Language : English
ISBN-13 : 9781803243252
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Table of Contents

15 Chapters
Part 1:Learning from Unreal Engine 5 Chevron down icon Chevron up icon
Chapter 1: Understanding Unreal Engine 5 and its Layers Chevron down icon Chevron up icon
Chapter 2: “Hello Patterns” Chevron down icon Chevron up icon
Chapter 3: UE5 Patterns in Action – Double Buffer, Flyweight, and Spatial Partitioning Chevron down icon Chevron up icon
Chapter 4: Premade Patterns in UE5 – Component, Update Method, and Behavior Tree Chevron down icon Chevron up icon
Part 2: Anonymous Modular Design Chevron down icon Chevron up icon
Chapter 5: Forgetting Tick Chevron down icon Chevron up icon
Chapter 6: Clean Communication – Interface and Event Observer Patterns Chevron down icon Chevron up icon
Chapter 7: A Perfectly Decoupled System Chevron down icon Chevron up icon
Part 3: Building on Top of Unreal Chevron down icon Chevron up icon
Chapter 8: Building Design Patterns – Singleton, Command, and State Chevron down icon Chevron up icon
Chapter 9: Structuring Code with Behavioral Patterns – Template, Subclass Sandbox, and Type Object Chevron down icon Chevron up icon
Chapter 10: Optimization through Patterns Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(17 Ratings)
5 star 82.4%
4 star 0%
3 star 5.9%
2 star 11.8%
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N/A Feb 08, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Feefo Verified review Feefo
Kyle Yang Jan 30, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I got the chance to go through a few chapters. I will say being a mainly Unity developer with plans to further learn Unreal in the future, it was very beginner friendly. I felt eased into the book, rather than getting slammed with super diificult topics, especially with the example codes, diagrams, photos of the work being done, and even the little pop quiz and installing instructions in the beginning. I definitely have a better understand of Blueprint as well as programming patterns for Unreal, though some patterns and topics were a bit difficult for me as a semi-beginner to grasp while only reading and not actually doing. But when I do eventually get to learning how to better using the Unreal engine, I will definiely cite back to this book for help!
Amazon Verified review Amazon
Byron Jan 13, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book was surprisingly easy to follow. I’ve found myself referring to it often and re-reading sections in order to move forward with my own work. It’s does a great job of tackling the once showing just how visual studio works with unreal engine and it provides me with a work flow that works for me and the next person viewing my code. I started this book with limited basic knowledge of C++ and a good understanding of Blueprints in Unreal Engine. Before this book I didn’t bother attempting to look further under the hood of a blueprint to see what was really happening but now I have an understanding of how and why to convert a blueprint into C++. Node for node allowing me to customize and create efficient unique tools.
Amazon Verified review Amazon
Tajyo Luminique Feb 28, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I'm two hours in and the book is super organized and set into pretty clear steps.There have been a couple typos but overall it is well-edited.It gets a bit verbose on tangents in some spots, which would be good for those that want more context and history.Great work on formatting and pictures illustrating the steps and guiding the reader through the processes described.(Product received for free.)
Amazon Verified review Amazon
Mr. Jones Jan 10, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book has a great amount of knowledge packed in not too long of a read! It covers all major topics needed to elevate your game programming from novice to professional level. With the combination of easy to understand theory and practical examples both in the book and the provided GitHub repository, you will come away being a better game developer. I would highly recommend it to any game engineer looking to break into the industry or improve their existing coding skills!
Amazon Verified review Amazon
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