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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy
Adapting Systems with an Adapter

In a world full of different types of cables and plugs, we have all become accustomed to the concept of adapters. The Adapter pattern will be one of those patterns that will be easy for you to grasp because it correlates so perfectly with our real-world experiences with technology. The Adapter pattern's name perfectly reveals its core purpose; it offers us a way to seamlessly use old code with new code by adding an interface between the code that will act as an adapter.

The following topics will be covered in this chapter:

  • Understanding the Adapter pattern
  • Implementing the Adapter pattern
The examples presented in this chapter are skeleton code. It's simplified for learning purposes so we can focus on the structure of the pattern. It might not be optimized or contextualized enough to be used as is in your project.
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