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Fearless Cross-Platform Development with Delphi

You're reading from   Fearless Cross-Platform Development with Delphi Expand your Delphi skills to build a new generation of Windows, web, mobile, and IoT applications

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800203822
Length 544 pages
Edition 1st Edition
Languages
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Author (1):
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David Cornelius David Cornelius
Author Profile Icon David Cornelius
David Cornelius
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Programming Power
2. Chapter 1: Recent IDE Enhancements FREE CHAPTER 3. Chapter 2: Delphi Project Management 4. Chapter 3: A Modern-Day Language 5. Section 2: Cross-Platform Power
6. Chapter 4: Multiple Platforms, One Code Base 7. Chapter 5: Libraries, Packages, and Components 8. Chapter 6: All About LiveBindings 9. Chapter 7: FireMonkey Styles 10. Chapter 8: Exploring the World of 3D 11. Section 3: Mobile Power
12. Chapter 9: Mobile Data Storage 13. Chapter 10: Cameras, the GPS, and More 14. Chapter 11: Extending Delphi with Bluetooth, IoT, and Raspberry Pi 15. Section 4: Server Power
16. Chapter 12: Console-Based Server Apps and Services 17. Chapter 13: Web Modules for IIS and Apache 18. Chapter 14: Using the RAD Server 19. Chapter 15: Deploying an Application Suite 20. Assessments 21. Other Books You May Enjoy

Summary

The small demo at the start of this chapter packed a lot into it: a variety of 3D objects with techniques used to color, texture, and animate them; an area for 2D controls, a little interactivity, and some considerations when using it on various platforms.

These are great to get started, but to really learn the nuances of 3D programming and how humans interact with virtual objects, putting together a game reveals things you may not have considered. The escape game we wrote showcased many of those aspects, such as when and how to set the Position.Z property to work with controls at design time, how rotating an object on one axis affects the position and rotation along other axes, how to tastefully mix 2D and 3D objects for the best interactivity, how lights and colors can greatly enhance visual appeal, or when to disable HitTest to allow a click event to pass through to a parent control.

When working with 3D objects on mobile devices, it's important to remember there...

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