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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View FREE CHAPTER 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Chapter 1. Getting Started with Editor Scripting

Unity is a powerful engine that enables creative people like you to build video games in different platforms.

After developing a few projects on it, you will realize that each of these could have been a better experience if you'd had a tool at that time to help you in the creation of content for your video game or in the automation of all those manual repetitive tasks that always end up generating a problem at the worst moment just because of Murphy's Law.

To create tools based on your video game requirements, Unity provides an editor scripting API to do it in a quick and fully integrated way. However, the documentation available for building such tools by yourself is not the best.

The main aim of this book is to give you a tour of some of the most important topics about editor scripting . We are going to explore its API when at the same time we implement custom tools to improve the development workflow in Run & Jump, a 2D platformer video game.

In this chapter, we will cover the following topics:

  • Basics of editor scripting
  • Run & Jump presentation and definition of the scope of the custom tools
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