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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Understanding global animation management

As we've already discussed, the model for FMX animations relies on the presence of a global timer that periodically pings active animations to solicit each to perform the next step (providing a delta amount of time to cover in the animation).

This timer is usually created using the IFMXTimerService provider, which is platform-specific and built into the FMX framework. You can query an IFMXTimerService reference through TPlatformServices.Current in the FMX.Platform unit. For the Android platform, a different, more thread-oriented, path has been chosen for implementing the timer. Apart from this small detail, animations will be consistent across all supported platforms (a huge advantage for the developer) and will follow the model we've described so far.

A reference to the global timer is available through the TAnimation.AniThread property (an instance is created on-demand, generally at the start of the first animation). Its...

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