Deep Reinforcement Learning with Python: Master classic RL, deep RL, distributional RL, inverse RL, and more with OpenAI Gym and TensorFlow
, Second Edition
Covers a vast spectrum of basic-to-advanced RL algorithms with mathematical explanations of each algorithm
Learn how to implement algorithms with code by following examples with line-by-line explanations
Explore the latest RL methodologies such as DDPG, PPO, and the use of expert demonstrations
Description
With significant enhancements in the quality and quantity of algorithms in recent years, this second edition of Hands-On Reinforcement Learning with Python has been revamped into an example-rich guide to learning state-of-the-art reinforcement learning (RL) and deep RL algorithms with TensorFlow 2 and the OpenAI Gym toolkit.
In addition to exploring RL basics and foundational concepts such as Bellman equation, Markov decision processes, and dynamic programming algorithms, this second edition dives deep into the full spectrum of value-based, policy-based, and actor-critic RL methods. It explores state-of-the-art algorithms such as DQN, TRPO, PPO and ACKTR, DDPG, TD3, and SAC in depth, demystifying the underlying math and demonstrating implementations through simple code examples.
The book has several new chapters dedicated to new RL techniques, including distributional RL, imitation learning, inverse RL, and meta RL. You will learn to leverage stable baselines, an improvement of OpenAI’s baseline library, to effortlessly implement popular RL algorithms. The book concludes with an overview of promising approaches such as meta-learning and imagination augmented agents in research.
By the end, you will become skilled in effectively employing RL and deep RL in your real-world projects.
Who is this book for?
If you’re a machine learning developer with little or no experience with neural networks interested in artificial intelligence and want to learn about reinforcement learning from scratch, this book is for you.
Basic familiarity with linear algebra, calculus, and the Python programming language is required. Some experience with TensorFlow would be a plus.
What you will learn
Understand core RL concepts including the methodologies, math, and code
Train an agent to solve Blackjack, FrozenLake, and many other problems using OpenAI Gym
Train an agent to play Ms Pac-Man using a Deep Q Network
Learn policy-based, value-based, and actor-critic methods
Master the math behind DDPG, TD3, TRPO, PPO, and many others
Explore new avenues such as the distributional RL, meta RL, and inverse RL
Use Stable Baselines to train an agent to walk and play Atari games
I give full marks for ease and elegance with which the topic is dealt with. I had so much struggle learning from the other popular ones. However nothing registered in my mind. This book makes it really easy.Highly recommended.
Amazon Verified review
建築は素人Mar 18, 2023
4
わかりやすく説明されており、選んでよかった。
Amazon Verified review
JBMay 03, 2022
2
This book has a promising table of contents. But after having wasted an entire day solving error after error trying to get the code in chapter 2 running, I've thrown in the towel.The problem is probably in the environment, not the code itself, but the installation instructions are insufficien to get a correct environment.The code download contains a number of jupyter notebooks, but these are not complete.
Amazon Verified review
RajasekharDec 14, 2021
5
The media could not be loaded. I will give review of this book , every chapter , as of now , I have completed 4 chapters , it's really easy to understand and implement this book
Amazon Verified review
James PruetSep 28, 2021
2
I started reading this book to catch up on the latest in RL. I had taken some grad school courses on RL during my CS Masters and found the subject fascinating so I thought I’d check this out. To me, the theory was ok but the hard part about this book is that the “why” feels like it’s never explained. A blackjack example is given which seems fun to see how that would work but then, many choices are never explained and the “optimal policy” is severely dumbed down - optimal blackjack policy is to stay on 19 and up and hit otherwise, really? Why is that what you chose to be a starting point and how can you call that optimal? It’s not even mentioned that blackjack is far more complicated than you get to just hit or stay… frustrating to use an example and not at least say this is a trivial example.It feels like most examples are this way though, the “why” just isn’t explained aside from saying something along the lines of “because of the value function equation in 3.4.2, we do this”.I got through about 200 pages and had to put it down, I wasn’t absorbing anything theory, application, or otherwise.
Sudharsan Ravichandiran is a data scientist and artificial intelligence enthusiast. He holds a Bachelors in Information Technology from Anna University. His area of research focuses on practical implementations of deep learning and reinforcement learning including natural language processing and computer vision. He is an open-source contributor and loves answering questions on Stack Overflow.
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