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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Summary


We've discussed and explored some practical uses of using Track View for creating cinematic cutscenes and scripted events. We've seen how to sequence objects, animations, and entities in a scene, and how they can be triggered by our player or by debug inputs. We saw that the sequences can be played either as a detached cutscene or from a completely different perspective of another camera.

We also saw that sequences created with Track View can be triggered in the game with a specific Flow Graph node named Animations:PlaySequence. Now that we are able to make our own prescripted events and cutscenes, we can add a good deal of experience and variety to our levels and games.

Now that we've learned about animating and sequences, let's learn how to make these as immersive as possible by adding sound and music to our game, which is the topic of the next chapter.

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