Time for action - starting CryENGINE with the debugger attached
To be able to start CryENGINE 3 with Visual Studio, we need to do some initial setup.
Right-click on the GameDll file in the Solution Explorer tab found on the left-hand side of the screen, and select the following options as seen in the following screenshot:
Select Set as StartUp Project
Then, click on Properties
Now in the GameDll Property Pages window, we have to select Debugging present under the Configuration Properties tab.
In the Command property, we have to navigate to the Editor.exe file in the
<engine root>
|Bin32
folder by clicking on the drop-down arrow in the Command property and selecting <Browse...>, as seen in the following screenshot:Now, click on OK to close the property page.
You should now be able to click on the green play icon in to toolbar (or press F5) and see if the CryENGINE Sandbox opens up. If a message box pops up that tells you that No debug symbols could be found for Editor.exe, just click...