Editing HDR lighting and the effects for flares
HDR Lighting is an important aspect of level lighting. In this recipe, we will adjust the environment variables pertaining to some of the advanced HDR effects available within the engine.
In this recipe, we will explore the Environment settings available in the RollupBar.
Getting ready
For this recipe, Forest.cry
should be opened.
How to do it...
As we are currently using an HDR compatible sky in the forest level, we can adjust the HDR in the Time Of Day dialog.
Open the time of day and the very top parameter is the HDR Dynamic Power Factor. Most of the times, to enhance the HDR lighting during daytime scenes, this should be increased.
Set this to a conservative value of 2 to retain realistic lighting conditions.
Note
The HDR lighting dynamic power factor can be increased at night to enhance flare effects.
Having adjusted the multiplier, let's now move on to the Environment parameters available to us in the RollupBar. Open the following from the RollupBar...