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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Increasing the mass to push objects with the car


In this recipe, we explore some of the possibilities of manipulating the Massbox that we created when first creating the car's XML. With increasing the Massbox of the car, we will see how the car is able to push lighter objects out of the way.

Getting ready

Complete the Creating a new car XML recipe. Then open MyVehicle.xml in Notepad or an equivalent editor.

How to do it...

As simple as the previous recipe was, this one will be just as easy to make a massive change to your vehicle.

Begin by finding the car's part named massBox. To increase the mass of the MassBox, simply increase the mass = 1500 to a higher value such as 3500.

Note

The mass in CryENGINE 3 is measured in kilograms.

How it works...

A simple method to see the results of how easy it is for the car to move objects out of its way is to place down a basic entity with a mass of 1000 and then drive into it with the previous MassBox properties. Then repeat the process again with the 3500 MassBox...

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