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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Attacking and defending with units

The UI is almost finished, and all elements now have scripts attached to them that will update them to reflect what is happening during the gameplay. Now, we need to adjust the scripts responsible for selecting and moving the units and add the new messages and actions. Each action also has a different animation – this is why we must first define what the animation states are that we are going to play in each action or context.

Fortunately, both Warrior and Mage have the same animation states with slight variations on the animation state names. To see the animation states, open the Animator view using the Window | Animation | Animator menu option and, while this window is open, search in the Project view for the FootmanHP Prefab and right-click on the asset to select it. All the animation states will be displayed in the Animator view, as we can see in the following figure:

Figure 7.4: The animation states in the Warrior and Mage Prefabs

Figure 7.4: The animation states in the...

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