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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — loading and saving levels with events


Now we are going to add the events into our editor to load and save levels to INI files.

  1. 1. Now we can switch over to the Event Sheet Editor to start the events for our editor. Start by creating a Start of layout event to set the INI file to AppPath & "Levels.ini".

  2. 2. Following that, create a sub-event for this to check if the global variable CurrentLevel is Less or equal to LevelINI.ItemValue("Game", "NumCustomLevels").

  3. 3. Create the action Call function of the Function object to call "LoadLevel", a function we'll be using to load the level objects and background.

  4. 4. Next, create a new event with the MouseKeyboard condition Mouse is over object? to check if the mouse is overlapping the EditRegion object.

  5. 5. For this event, create the action Set visible for the EditRegion object to make it Invisible.

  6. 6. Next, add the System action Set group enabled to set the group "Level Objects" to enabled. We'll use this group later to handle the...

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