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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Importing the assets

Regardless of the method you use to import a new asset, Unreal Engine will display the Import Options window. This window allows you to modify importing options that will affect your assets inside the Engine.

When you import Static Mesh Actor (3D model), the Import Options window looks like this:

Figure 4.6 – The Static Mesh Import Options menu

Figure 4.6 – The Static Mesh Import Options menu

Its content is divided into categories and some options are enabled by default. Let’s take a look at what you can do inside this window:

  • Mesh: Here, you can manage some mesh options. In this category, you can choose which part of the file you want to import or if you want to convert the mesh in some way. Here are further details:
    • Skeletal Mesh: This is about animated objects. If you are importing an animated object, this box will be checked by default. We will learn about it in the Importing an animated object section of this chapter.
    • Build Nanite: This allows you to...
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