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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Understanding the Saving process

In this section, we will learn how to properly save our assets inside Unreal Engine’s project. This is a very important part of the learning process. Understanding it prevents you from losing part of the projects and working with the correct workflow.

Saving a level asset

As we already saw, when you create a level asset directly inside the Content Browser, it hasn’t been saved yet. Unreal Engine 5 shows you unsaved assets in two different ways.

Figure 3.23 – You can see unsaved actors in different ways

Figure 3.23 – You can see unsaved actors in different ways

On the modified and not yet saved asset’s icon in the Content Browser, you will always see a little star. This star is telling you that this asset has been modified after the last save. Starting from Unreal Engine 5, on the bottom-right of the screen, the Engine notifies us if there are some assets unsaved. If you click on this button, the Save Content panel will show up. You can also click...

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